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- Anthony Jacques | STOS Falcon Extension v1.2a
- | Generic STOS Fixer v1.1
- mailto:jacquesa@cs.man.ac.uk | available from WWW pages
- http://www.cs.man.ac.uk/~jacquesa/ | - UUEncoded on request.
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- On Tue, 25 Jun 1996, SEBASTIEN GUSTIN @BA - wrote:
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- > <>Hmm, wonder if it┤s better than Duke Nukem 3d??
- >
- > < Don't know, I couldn't get Duke Nukem 3D to transfer to
- > < floppies
- > <from the Mac- the chunks of archive seemed a bit too big (macs need
- > <about 24k for system files). Quake transfered fine though. I played it
- > <a bit earlier (I wish the PC had a sound card though), 8-((( It seemed
- > <really good. Pretty speedy (and the PC is only a 486 one) and smooth
- > <enough too.
- >
- > < More comments when tomorrow when I've played it further.
- >
- > To Robin..
- >
- > I┤ve heard that the enemies in Quake are realtime vektorised, and
- > look stunning...
-
- Yep, thats true... and its nice and smooth on a P100... :-)
-
- > To Doug..
- >
- > Anyway, your latest version of Bm is GreaT Doug. The sky textures
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- Great! we have sky! :-)
-
- > look very nice, but do they have the same pixelsize as the original??
- > No big question anyway, because the look really great on tv... I also
- > feel that the engine is running a little bit faste than before... is
- > it true??? and where has the framerate counter gone??
- > Another question... will you use the 68030 in parallel with the dsp
- > for the 3d calculation or are you already doing that??
-
- Yea, Doug's got them both working hard at the same time...
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- Anthony
-
- > Cheers,
- >
- > Sebbe Gustin
- >
- >
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